Games
Why These Activities Matter
These Applied Improv and HeartMath activities are more than “fun games”—they are evidence-based, standards-aligned tools that strengthen the whole classroom ecosystem. Each blends movement, creativity, and collaboration to activate learning pathways, build social-emotional capacity, and increase engagement. They are designed with UDL principles to offer multiple ways to engage, express, and access learning; they reinforce PBIS by promoting proactive, positive participation; they nurture Character Counts pillars like respect, responsibility, and fairness; and they advance SEL by building empathy, self-awareness, and relationship skills.
Ball Toss
Stand, sit, or stay at desks in a circle. Toss an imaginary ball with eye contact; answer or add to...
View Ball TossEnvironment Freeze
Move through the space acting out an emotion, character, or idea. On a signal (e.g., double clap), everyone freezes in...
View Environment FreezeGibberish Expert
Pair up: one is the “Expert” (speaks in expressive gibberish + movement), the other is the “Translator.” Audience/facilitator asks a...
View Gibberish ExpertHeart-Focused Breathing
Inhale for 5 seconds, exhale for 5 seconds, adding a restorative feeling. Guided body scan: notice tension, openness, energy, or...
View Heart-Focused BreathingSlideshow
One person (“Host”) narrates as the group creates frozen scenes (tableaux). Rotate roles; each new slide advances the story or...
View SlideshowYes, And Circle
In a circle, respond to prompt with “Yes, and…” Each person builds on the last idea Best Uses: Q&A, group...
View Yes, And CircleYes, Lets
One person suggests an action (“Let’s…”) and everyone enthusiastically responds, “Yes, let’s!” while doing it. Anyone can offer the next...
View Yes, Lets